Alchemic Studio is the premiere MOD team of the University of Texas at Austin. We currently use Valve's Source engine.
Meeting Times/Locations:
General Meetings: Wednesday @ 7pm in the Duren Lobby
Team Mapping Meetings: Thursday @ 5pm in Duren Lobby
Team Programmer Meetings: Friday @ 6pm in Duren Lobby
Team Modeling Meetings: Saturday @ 3pm in GSB 2.130
-To find out more about a team member, follow the links on our names-
Chris Barklow: Artist, Programmer
Third year CS major. Chris has been playing videogames from since he can remember. He's a sucker for a good story, be it in a game
or a book. Chris likes analyzing games while he plays them trying to figure a designer's motivation. He also likes to play sports and goof
around with friends too. Chris is really easy to get along with also!
Sam Combs: Artist
Sam has been mapping experimentally since the release of Deus Ex, making maps for Unreal, Half-Life and Source engine games.
He's currently a sophomore pursuing a Computer Science degree. Besides computer games, he also enjoys reading, writing, and photography.
He hopes to produce some quality levels as a member of Alchemic Studio's team.
Simon Dollo: Artist, Programmer
Simon has been a hardcore gamer all his life. He loves playing, designing, and making video games. Simon really enjoys level
design, as he has been doing for Alchemic Studio for almost a year. He's been known to come up with very strange ideas
for maps and game themes, which leads his levels to be quite out of the ordinary. However, this gives him a feeling of dedication
to his work which leads to high quality maps.
Michael Durcholz: Programmer
Bio coming soon...
Stacy Ester: Artist
Bio coming soon...
Melissa Garza: Artist
Bio coming soon...
Joey moved to Austin to make games. Alchemic Studio is his passion; making games is what he intends to do for life.
Joey also enjoys reading, writing, and biking. He has been involved in game design since he started playing games at the
age of nine. Joey's favorite games are Dues Ex, Half Life, and Dark Forces II Jedi Knight.
Chris Martinez: Programmer
Chris was born in a small town called Houston, Texas. He then proceeded to live for 18 years before attending UT Austin.
His first console was the Super Nintendo, which he received for his 5th birthday. Since then he has grown a fondness for
all video games, except racing games, but above all other games he favors and supports Nintendo. Chris' career goal is to
program in the video game industry, and possibly be a designer somewhere far down the line.
Ruben Rangel: Assistant Producer
Bio coming soon...