Joseph (Joey) H. Harding, Video Game Producer and Designer


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I have directed my creative efforts towards many different mediums, these pictures are of my WarHammer 40,000K armies and terrain. The terrain is made of polystyrene coated in wood glue and covered with sand. The textured surface was then coated with several layers of paint, then dry brushed and detailed.

     
     



My current work is being developed for the Source Engine. These screenshots are all in game, the maps were made with Hammer World Builder.

The running man (below) is my first character model (developed in Milkshape 3D), other examples of my modeling work (XSI) can
be found in the map screenshots.

     
     
     

Half Life Work